AI Insights · Timothy · April 2022
Top 5 Wuxia Games Performance on Unified Platform in Australia - Q1 2022
Discover the performance trends of the top 5 Wuxia games in Australia for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Wuxia games on a unified platform in Australia showcased diverse performance trends across weekly downloads, revenue, and active users. Let's delve into the specifics for each game.
Immortal Taoists-idle Games by SINGAPORE AZURE TIMES PTE.LTD experienced fluctuating weekly revenue, peaking at approximately $4.3K in the week of January 31. Weekly downloads saw a significant increase in the same week, reaching 519. However, the game faced a decline in weekly active users, dropping from 1.9K at the end of January to 1.4K by the end of March.
Fate of the Empress from Wish Interactive Technology Limited recorded a remarkable rise in weekly revenue, culminating at around $20.5K in the last week of March. Weekly downloads also showed growth, with a high of 316 during the week of February 28. The active user base, however, saw a gradual decline from 4.1K at the start of the quarter to 3.1K by the end.
大俠客-九尾登場 by 4399 NET LIMITED had varying revenue, peaking at $9.5K in the week of January 31. The game's weekly downloads were highest at the beginning of the quarter with 321 downloads but fell to zero by the end of March. Active users also decreased steadily from 403 at the start of January to 142 by the end of the quarter.
Ode To Heroes by DHGames Limited saw a notable peak in weekly revenue of $3.1K in the week of January 24. Weekly downloads were relatively low but stable, with a peak of 82 in the last week of March. The number of active users hovered around 150 throughout the quarter, showing a slight increase towards the end.
Perfect World Mobile from Perfect World Games experienced a peak in weekly revenue of $8K in the week of February 21. Downloads remained low and stable, with the highest being 99 in the first week of January. Active users started at 550 at the beginning of the quarter and declined to 326 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.